Critical Zero

The online refuge of Andy Pearson
He’s been gone for a while, the posts are gathering dust...


Revealing the Grid

10th March 2010

The previous version was a grid driven design. I knew from the outset that Critical Zero would be no different.

I want to delve deeper into the overall design of this site at some point in the near future but first it makes sense to look at the backbone of the design, the grid.

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Colour Subtle

1st March 2010

I’ve been a fan of COLOURlovers for a long time now. I’m pretty sure I was around when the idea was first floated on Kirupa, a flash web design forum that I used to frequent when I first started designing for the web.

Since then, I’ve developed my taste for web design and design in general. I know what I like and I’m pretty quick to make a judgement on whether a site has what it takes to impress me.

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Rotation in Processing.js

24th February 2010

Dipping into Processing.js to create the abstract background for this site was one of the most exciting parts of this design. Almost the perfect combination of art, programming and play. Processing allows you to get interesting results with a minimum amount of code.

I went through a few different iterations to get to the final abstract you see above, one of the key elements are the cross/plus signs which contrast with the circles.

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One Month

1st February 2010

In Twenty Eight days I will be launching this website. I’ve been working on it locally now since the start of September. The design has gone through around ten iterations and I’ve only shown it to two other people.

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The WordPress (L)OOP

25th January 2010

It’s becoming clear that I have a strange relationship with WordPress. For years, it has been my blogging platform of choice and I recommend it to a lot of people. I bought it into the workplace and we used it on a number of projects, we even rebuilt the Binamic website using it. The admin interface is solid, the feature set broad and the community strong. I love WordPress.

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PC Gaming

Help Your Team. Help Yourself

18th January 2010

Like The Internets in general, multiplayer games are (largely) anonymous. Without your real name and sense of identity you can sound off at anyone you meet, safe in the knowledge that it has no real life repercussions.

When playing online games it his highly likely that you will see people shout, scream, swear and storm out at the slightest sign that things may not necessarily be going the way they would like. Actions that probably wouldn’t occur in everyday life, or even if they were somewhat accountable for them.

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Apple & Mac

Writing Trinity

11th January 2010

One benefit of using a Mac is the abundance of high quality software available. There is always new things to play with, and new applications to build into your workflow.

On the other hand this also means you can spend an awful lot of time trying new apps and not enough time actually using them.

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Being a Code Sponge

4th January 2010

I had the pleasure of attending @media2006 and was lucky enough to meet the eloquent cheese lover and design extraordinaire Jon Hicks. He also presented “Being a Creative Sponge” a hands on look at collecting inspiration from places you may not necessarily look and using it to fuel your own creative process.

You can find a recently updated version of the presentation on Jon’s journal, or if you are hoping to stage a factually accurate sitcom based around the popular 2006 conference grab the original one instead.

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